Thursday, June 09, 2016

Virtual reality (II): the first developments are at risk; with the expectation that the mobile is the business catalyst

Content creators expect such massification to come through mobile devices, with the PC and consoles as previous stages. But there are technical challenges to overcome, such as visual quality, sound level and intuitive user interactions. In the local market, Samsung this weekend will present its Gear VR lenses to use with the Galaxy S7.

The videogame development studio Totwise decided, in early 2014, to entirely focus on games and virtual reality content.. Today, it is working in a science fiction universe called "The Hum". On the base that from that universe plans to develop several exclusive games for lenses or virtual reality helmets.

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